The Good The S2417DG is fast, supports 144Hz refresh rate and higher, as well as Nvidia G-Sync, ULMB and 3D Vision.
The Bad The display quality is typical of TN panels – like fur – and it’s a little too expensive at Dell’s official price.
The Bottom Line As long as you don’t pay in retail, the Dell S2417DG is a worthy addition to Nvidia’s budget games.
G-sync monitors tend to be expensive – cheap – mostly old or repaired – so it’s nice to have some low-cost options, like the Dell S2417DG. The Dell price is on the high side – even on sale – but you can find it for around $ 400 if you search a little (and less than £ 400, $ 680), which is a good deal for what it offers: Quad HD- resolution, high refresh rate, fast response time, and G-Sync / ULMB support.
If you are looking for a general purpose monitor, this is not the display to get. Like most inexpensive high-speed gaming monitors, it uses the Twisted Nematic panel, a technology that provides fast response times and high refresh rates, but has poor color and visibility characteristics. It’s not the worst TN display I’ve ever seen, but I wouldn’t even offer it anything but games. The issues of viewing angle are scary, as is typical of TN – you can see, but the colors change significantly and the text is erased. Streaming video also looks washed out due to its limited dynamic range.
But for games, at least for fast games, you probably won’t notice any of these problems unless you install it next to a better display. I generally prefer the 27-inch monitor, and the S2417DG seems limited compared to one. The slim panel allows you to configure them to work side by side (but, as with most monitor designs, this setup blocks two USB ports on the left). You can also rotate it vertically to place it side by side.
|Dell 24 Gaming Monitor (S2417DG)|
|Price (MSRP)||$430, £542, AU$859|
|Size (inches, diagonal)||23.8|
|PWM backlight dimming||No|
|Pixel pitch (mm)||0.2058|
|Typical brightness (nits)||350|
|Selectable/custom picture modes||Yes/No (custom color only)|
|Maximum vertical refresh rate (at HD or higher resolution)||150Hz (166Hz with overclocking)|
|Gray/gray response time (milliseconds)||1|
|Release date||July 2016|
The display measures only about 96 percent of the sRGB with a typical contrast of about 600: 1 and a brightness of 356 bolts, which is quite normal for this type of monitor, though it is noticeably darker at the bottom of the display. Considering how you see it varies with the angle of view, I don’t think anyone will notice the unevenness. But the lack of dynamic range means more tuning than I like to get the surreal pastels and bright lights in Bioshock Infinite. It looks great, but not terrific.
You can set the monitor refresh rate up to 144 Hz – up to 165 Hz if you turn on an overclock that you can adjust in 5 GHz increments to fine-tune any flicker that you might perceive. (I haven’t seen any flicker, but I may not be sensitive enough to judge it.) High refresh and / or G-sync should be able to compensate for any frame rate artifacts that may occur when connected to a video card with less power, which typically cannot control it at frame rates exceeding the maximum number of updates, at least at any decent quality.
For example, connected to the Nvidia GTX 1080 and whirling around Mars at 170 frames per second in Doom, I saw a small stutter and stutter where all the vertical sync settings were off. But on the 1050 Ti, trying to avoid the creepy armed BI citizens for reasonable quality, I saw tons of tears and stuttering at 85 Hz. Turning on G-Sync fixed this, but then I noticed a slowdown in the gameplay. While this will vary from system to system, it is a typical low-end configuration. (There are too many hardware combinations and settings to report on everything, so your mileage may vary.)
Due to its small size and relatively high resolution, it has a decent pixel density of about 123 pixels per inch; this will go a long way in improving the visual aids. With Nvidia Dynamic Super Resolution enabled – the default 2x at 3 620×2,036 – it looks a little better, but it’s not really needed.
Nuts and bolts
The S2417DG does not have a ton of connections – indeed, it has a minimum minimum, which I expect from a monitor over $ 200. The OSD settings are also quite subtle; Although you have good control over the upgrade features and can map two buttons to menu items, you cannot save any special presets and you cannot map buttons to specific presets, but only to a predefined menu.
|HDMI||1 x 1.4|
|USB Type-A (out)||4 x USB 3.0 (1 x BC 1.2)|
|USB 3.0 (in)||1|
|DisplayPort||1 x 1.2|
|Headphone jack/audio out||Yes|
It is easy to set up, just like with other Dell dual-sockets, and uses a common cable-through-hole control system.
Build quality is just fine; like it other inexpensive Dell monitors there is a lot of plastic out there, and the buttons on the onscreen controls feel tiny and loose. There is one known mistake with the display – it is often not just going to bed, but going into a coma. The solution is to disable Hibernate mode.
The Dell S2417DG is not the kind of monitor that bothers you, and it certainly fits more like a secondary monitor that you use mainly for gaming than for a general purpose model. But if you need something inexpensive to match with an Nvidia G-Sync, low-end or the latest generation card, this is a good option.